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Playing the Board Game Clue – Classic

How to Play Clue, Cluedo –  the Traditional Version

Clue, or Cluedo, is a popular murder mystery board game originally produced in the United States by Parker Brothers, and Waddingtons in the U.K., currently produced by Hasbro.

It has been a family favorite board game for generations. The object of the game is to solve a murder. Who did it? With what weapon? In which room?

The classic edition of Clue is shown below from Parker Brothers with original suspects, rooms and weapons.  Many reviews of the newer Hasbro editions have stated that they lack in quality.

Game of Clue or Cluedo Classic Rules

1.  Find 2-5 friends- the game is meant to be played with 3-6 players, although it is possible to play with just two.

 

2.  Place the pawns in the appropriate starting places.

Each weapon has a specific room as given in the instruction manual:

  • Dagger – Ballroom
  • Lead pipe – Conservatory
  • Revolver – Study
  • Rope – Lounge
  • Candlestick – Dining room
  • Spanner/Wrench – Kitchen

 

3.  Make one stack of cards for the rooms, one stack for the weapons, and one for the suspects.

 

4. Shuffle each stack.

 

5. Put a random card from each of the three piles into the solution envelope. Make sure you do not peek at the cards that go into the envelope.

 

6. Divide the rest of the cards among the players.
 The players can look at their cards, but shouldn’t let others see it.

 

7. Check off the cards you are holding in your hand on your detective notepad, because you know that those cards are not in the envelope.

 

8. Choose a pawn.

 

9. When it is your turn, roll the die and advance that many spaces either forward or backwards.

 

10. Enter a room during your turn. 
When you enter a room, your turn ends and you cannot move forward anymore.

 

11. When you enter the room, guess who committed the crime, and with what weapon, in the room that you are in.

Move the suspect and the weapon you suspect into the room with you.

 

12. The player to your left looks at their cards, and if they are able to disprove your theory, they have to show you only one of the cards that disproves your story.

 

Once you have been disproved, your turn ends. If the player to the left does not hold any of the cards you mentioned, the next player in the circle attempts to disprove your theory using only one card.

 

13. The player can only make a suggestion in a room, and the theory must include the room in which they are present.

 

14. Once you think you know all three cards in the envelope, you can make an accusation. To make an accusation, you do not have to be a room and can make one on any turn.

 

15. Announce the three cards that you believe to be in the envelope, and then surreptitiously look at the cards in the envelope.

 

16. If you are right, you have won!  Lay out the cards for the rest of the players to see.

 

17. If you are wrong, you are out of the game.  The rest of the players continue playing. You must still disprove suggestions with the cards you held in your hand.

 

18. Have fun!